Thousand Hells Personality Traits and Flaws
Reference the public personality and fear-or-flaw examples, including Charismatic, Resolute, and Fear of Darkness, with a safe testing method.
Personality and flaw names are public examples. Their exact relationship, dialogue, and mechanical effects remain to be tested.
Which personality and flaw examples are public?
The supplied list identifies five Personality examples and five Fear or Flaw examples. Empathetic is listed in the Fear or Flaw group in the supplied material even though its name sounds positive; preserve the source grouping until the game interface confirms the final taxonomy.
| Group | Public examples |
|---|---|
| Personality | Charismatic, Resolute, Bloodthirsty, Irreverent, Learned |
| Fear or Flaw | Fear of Water, Fear of Darkness, Arachnophobic, Callous, Empathetic |
Use the character relationships page for observed reactions and the trait interactions page for repeated comparisons.
Do personality traits change dialogue?
Public footage and descriptions support companions having personalities and reacting to events, but they do not prove that every named personality changes a future route or ending. Record dialogue as dialogue first, then test whether changing only the personality changes the result.
How should fears and flaws be tested?
Test a feared situation with and without the trait when the game permits it. Record whether the trait changes an available action, a choice description, a consequence, or only a line of dialogue. Keep all unrepeatable observations marked player-reported after launch.
For the broader party-state record, compare character injuries before and after the test.
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