Thousand Hells Encounter Consequences and Crises
Track physical, mental, resource, crisis, and branching consequences from Thousand Hells encounters using an evidence-first pre-release format.
Exact costs, crisis triggers, recovery rules, and branch persistence are not public in a complete form.
What kinds of consequences should be tracked?
Track more than success or failure. The supplied material describes physical and mental consequences, resource costs, crises, and branching paths. A safe database records the visible outcome and evidence before assigning a permanent rule.
| Consequence | What to capture |
|---|---|
| Physical | Injury name, affected hero, persistence |
| Mental | State label, affected hero, persistence |
| Resource | Resource name, amount if displayed |
| Crisis | Trigger, required situation, resolution |
| Branch | New choice, route, or follow-up encounter |
Link each record to the hero and team bag model.
What is a Crisis?
The public encounter description uses Crisis for an urgent situation that can require priority handling. It does not publish every trigger or whether Crisis behavior is shared by all encounter types. Record the visible urgency and the action that resolved it, then compare repeated runs.
The encounter types page keeps Crisis separate from a broad category such as combat or negotiation.
Can consequences affect endings?
The store page says choices determine fate and change the party, but the supplied sources do not publish specific ending requirements. Do not connect an injury, mental state, or crisis to a named ending until repeated release-build tests show the connection. Log hypotheses separately in ending conditions.
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