Thousand Hells Character Injuries and Death Evidence
Record what is known about physical and mental consequences, injuries, party survival, and possible death conditions without overstating pre-release footage.
The store page mentions body and mind, broken arms, and life-or-death choices; exact death rules are not published.
What consequences are publicly described?
The public store description says heroes risk their body and mind, that choices can keep a party healthy, and that a bad outcome may cause a broken arm or worse. These statements establish consequence categories, not exact thresholds, recovery rules, or permanent death conditions.
| Consequence category | Public status |
|---|---|
| Physical injury | Mentioned publicly; exact rules unknown |
| Mental state | Mentioned publicly; exact rules unknown |
| Party health | A stated concern when choosing risks |
| Death condition | Not published as a complete rule |
Record an observed injury alongside its encounter consequence and the character’s visible traits.
How should an injury test be recorded?
Capture the situation before the choice, the selected action, the visible result, and the character state afterward. Repeat the test with a different leader or party when possible. Do not call a consequence permanent unless the game interface or repeated saves prove that it persists.
The player character and character recruitment pages use the same evidence standard for party-state changes.
Are death conditions confirmed?
No. The supplied public materials use life-or-death language but do not provide a formal death trigger list. The ending conditions page therefore treats character survival as a field to test, not a requirement already known.
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